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October 9, 2007 • Windows (digital) • WW: October 9, 2007 • Windows, Xbox 360 •: October 10, 2007 •: October 19, 2007 •: October 25, 2007 • PlayStation 3 •: December 11, 2007 •: December 11, 2007 •: December 20, 2007,, Mode(s), The Orange Box is a for,,, and. The Windows and Xbox 360 versions were produced and published by and released on October 10, 2007, as a boxed retail copy. A Windows-only download through Valve's was released the previous day. The PlayStation 3 version was published by and released in North America and Europe on December 11, 2007. Valve also released a containing music from the games within the compilation.

The compilation contains five games, all powered by Valve's. Two of the games included, and its first,, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion,, the, and, the sequel to.

A separate product entitled The Black Box was planned, which would have included only the new games, but was later cancelled. The Orange Box received critical acclaim, with Portal being recognized as a surprise favorite of the package. The PlayStation 3 version of The Orange Box was noted for several technical shortcomings that were not present in the other versions, only a few of which were fixed through a single. Episode Two introduced new rural environments to the Half-Life series. The Orange Box features five complete games compiled into one retail unit: Half-Life 2 and its two continuations, Episode One and Episode Two; Portal; and Team Fortress 2. All of these games use Valve's.

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Through the platform for the version, the games can collect and report in-depth data such as where the player's character died, completion time, and total victories in multiplayer modes. This data is compiled to generate gameplay statistics for Episode One, Episode Two, and Team Fortress 2. Although Half-Life 2 has the largest proportion of, there are 99 spread across all five games, exceeding the 50-Achievement limit that Microsoft maintains to feature the most Achievements of any Xbox 360 product. These Achievements include killing a certain number of monsters, finding hidden weapon caches, or other tasks specific to each game. All the games except Half-Life 2 contain in-game commentary that can be enabled, allowing the player to listen to the developers discuss the creation and purpose of particular sections and components of each game. This has been a feature of every Valve game since due to the commentary's popularity in that game, according to Erik Wolpaw, lead writer for Portal.

Half-Life 2 [ ]. Main article: Half-Life 2 is a game and the sequel to. While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based and vehicle sections. The game takes place in the fictional and surrounding areas as the player takes on the role of scientist. Freeman is thrust into a environment in which the aftermath of the events of Half-Life have come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive.

In his struggle, he is joined by various acquaintances, including former colleagues, oppressed citizens of City 17, and the, all of whom later prove to be valuable allies. Half-Life 2 received critical acclaim, including 35 awards, when it was originally released for Windows in 2004.

As of December 3, 2008, over 6.5 million copies of Half-Life 2 have been sold at retail. Although Steam sales figures are unknown, their rate surpassed retail's in mid-2008 and they are significantly more profitable per-unit. Half-Life 2: Episode One [ ]. Main article: Half-Life 2: Episode One from the events of Half-Life 2. Episode One builds on the original, adding cooperative play with friendly such as, whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending help. It is set immediately after the end of Half-Life 2 in the war-torn City 17 and nearby areas.

Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the. The game was originally released in 2006 for Windows as a standalone game and was generally well received. Half-Life 2: Episode Two [ ].

Main article: Portal is a / game that was first available as part of The Orange Box. The game consists primarily of a series of puzzles that are solved by creating portals through which the player and simple objects can use the portals in order to reach an exit point while being ordered by an -programmed robot named throughout the game. The portal system and the unusual physics it creates are the emphasis of this game. Portal was a surprise favorite of The Orange Box, receiving widespread praise and several Game of the Year awards. Team Fortress 2 [ ]. Main article: Team Fortress 2 is a team-based that was first available as part of The Orange Box. The game is a sequel to the original,, and Valve's Half-Life modification,.

Its focus is on two competing teams that attack each other in order to achieve varying objectives, including capturing control points or defending them from attack,. Players can choose to play as one of nine classes in these teams, each with different strengths and weaknesses. Unlike most other -powered games, Team Fortress 2 features a cartoon art style and non-realistic graphics. Team Fortress 2 was very well received by critics; it was particularly praised for its unique artistic direction and graphics. It is the only multiplayer game to appear in the collection.

The Xbox 360 version has not received any updates since July 21, 2009 and the PlayStation 3 version received no updates at all, both missing out on most of the PC exclusive content such as item drops, custom loadouts, new gamemodes, cosmetics, new weapons, and trading. The game was made in 2011, at which point all players who had purchased the game before that point (either on its own or through the Orange Box) were awarded and exclusive hat named 'The Proof of Purchase.'

Purchasing the Orange Box still awards the item. [ ] Development [ ] The Black Box [ ] Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have contained only the new material— Episode Two, Portal, and Team Fortress 2. The Black Box was later cancelled for retail and is now only available through exclusively to owners of certain graphics cards, who received a voucher for a free copy of The Black Box. During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry., co-founder of Valve, said, ' The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms.' After first discontinuing The Black Box, however, Valve released all the new material for individual download via Steam. The Black Box was to be priced US$10 lower than The Orange Box. To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they could give their second copies of those two games as gifts to people added to their Steam Friends list.

Still, the cancellation of The Black Box sparked complaints from game critics and consumers alike, unhappy that they were obliged to pay for games that they already owned. It also raised concerns among those who had bought the ATI graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been cancelled. While Valve never expressed its reasons for this decision, industry writers speculated that it might have been to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms. PlayStation 3 version [ ] While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the was outsourced to.

In an interview with magazine before the game's release, Valve co-founder Gabe Newell commented, 'I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project.

But I think it's harder to get it to the same standard as the 360 and PC versions'. Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future. In a preview of The Orange Box in November 2007, revealed numerous problems with the late of EA's PlayStation 3 version of The Orange Box, citing pervasive issues which, they claimed, 'at best merely hinder gameplay and at worst make the experience downright unplayable.' 's Hilary Goldstein disagreed, writing that although EA 'is one of the worst offenders when it comes to porting games to the PS3,' the frame rate issues were not bad enough 'to make me throw my controller in disgust.' On January 3, 2008, IGN reported that Valve employees had created a on Valve's for players to list the problems they had encountered and to suggest fixes, which caused speculation that a was being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal. A patch for the PlayStation 3 version was later released in North America on March 19, 2008 and in Europe a short while after that; however, it made no mention of fixing frame rate issues or slow loading times. Region-specific versions [ ] Valve deactivated accounts with that were purchased outside of the consumer's territory in order to maintain the integrity of.

This generated complaints from North American customers who had circumvented their Steam by purchasing The Orange Box through cheaper, Asian retailers. Some customers who then purchased the game a second time from a local vendor experienced difficulty adding the new CD key to their accounts in order to activate their newly purchased games and also had trouble communicating with Steam's customer support team about this problem. Doug Lombardi of Valve stated, 'Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts.

Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account.' The German version of The Orange Box is set to a low violence mode in order to comply with regulating the sale of violent video games. Blood effects are replaced by sparks and bullet wounds are replaced with dents as if the characters were metal robots. Additionally in Team Fortress 2, instead of body parts' being scattered after a player's character is blown apart, various items such as hamburgers, coils,, and appear (known as 'sillygibs' by the community). Characters from different classes leave different items and different ratios of these items when killed by explosives. In the Half-Life games, bodies fade away after the death of and the blood has been altered to a gray color.

Soundtrack [ ] The soundtrack for The Orange Box consists of music that Valve employees composed for Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. It also includes the original version and an exclusive remix of ', both. It was released on December 21, 2007 and is sold by the official Valve Store,, and digital music services such as,, and. A more-complete version of this soundtrack that also includes music files from Half-Life and Half-Life 2 was released on Steam as part of the package. 'Still Alive' was subsequently released as a free downloadable song for the on March 31, 2008.

Promotions [ ] Pre-purchasing of the Windows version on Steam began on September 11, 2007. Those who pre-purchased via this method received a ten-percent discount and were able to play the Team Fortress 2 starting on September 17, 2007. The Orange Box comes with Peggle Extreme, a ten-level playable demo of that is only available for PC, with graphical themes from The Orange Box. Peggle, published by, is a puzzle game combining elements of and.

Reception [ ]. In-game screenshot of Portal, which became a surprise favorite among players, and later spawned a The Orange Box reception Review scores Publication Score A+ B+ A+ N/A N/A 10/10 N/A 10/10 10/10 8/10 10/10 9.75 9.25 9.75 N/A N/A 5/5 9.5/10 9.0/10 9.5/10 9.5/10 8.4/10 9.5/10 N/A N/A 9.5/10 94% N/A N/A Aggregate scores 96% 89% 96% 96/100 89/100 96/100 The Orange Box was met with universal acclaim from reviewers. The averaging website cites both the Xbox 360 version and the PC version as the highest-rated game of their respective platforms. Editor Mark Hoogland called The Orange Box 'the gold standard for bundled (video) games'. Described The Orange Box as 'the best deal in video game history,' and awarded both the Windows and Xbox 360 versions with an Editors' Choice Award.

All three versions won Editors' Choice Award. Approximately 3 million copies of The Orange Box were sold by the end of November 2008. Portal was singled out for praise by reviewers. Admired its unique puzzle gameplay mechanics, stating that it was the first major advance in puzzle gaming 'since Russians started.'

, 's usually acerbically critical reviewer, stated in his review that he couldn't think of any criticism for Portal, which has 'some of the funniest pitch-black humor [he had] ever heard in a game' and concluded that it is 'absolutely sublime from start to finish, and I will jam forks into my eyes if I ever use those words to describe anything else, ever again.' The PlayStation 3 version's critical review scores suffered because of the technical issues first uncovered by 1UP.com. While discussing the retail version on a, 1UP.com staff members agreed that a significant number of the frame rate problems had been resolved, but not all of them. They concluded that the PlayStation 3 version was not quite as smooth as the Xbox 360 version and recommended that 'if you own both [consoles], you should do the 360' version. Michael McWhertor echoed that recommendation, though stated that those who only have a PlayStation 3 should still consider The Orange Box. While issues were the main complaint, the PlayStation 3 version was also criticized for unreliable and excessive network delay or in Team Fortress 2, as well as long load times generally. It was, however, praised for featuring and a quick-save feature, neither of which were present in the Xbox 360 version (but were present in the PC version).

After release, the game received further criticism from fans for the lack of surround sound support when using an optical cable. An open letter to Valve, asking them to put pressure on EA to release a fix was posted to the Steam forum. A response was posted by a Valve employee going by the name of 'BurtonJ', directing disappointed customers to a dedicated thread on the subject. Awards [ ] The Orange Box won a number of awards for its overall high standard and use of technology.

The compilation won 'Computer Game of the Year' at the ' 11th Annual and was nominated in the 'Overall Game of the Year', 'Action Game of the Year', and 'Outstanding Innovation in Gaming' categories. The Orange Box won the 'Breakthrough Technology Award' and the 'Best PC Game Award' at the 2007, and was additionally nominated in the 'Game of the Year', 'Best Shooter', 'Best Xbox 360 Game', and 'Best Multiplayer Game' categories. It was also named the second-best video game of 2007 by, while the PlayStation 3 version was nominated in the category of Action and Adventure at the. Valve also received developer awards for their work on The Orange Box. The Orange Box received 17 Game of the Year awards and over 100 awards in total.

The Orange Box was placed as the 22nd most influential video game in history by the. Portal won 'Outstanding Achievement in Game Design', 'Outstanding Achievement in Game Play Engineering', and 'Outstanding Character Performance' at the 11th Annual Interactive Achievement Awards. The game won 76 awards, including 37 Game of the Year awards, and was recognized for innovative design and game mechanics. The dark humor of Portal and the ending music track Still Alive were also singled out for awards. Team Fortress 2 was nominated in the categories of 'Outstanding Achievement in Art Direction' and 'Outstanding Achievement in Animation' at the 11th Interactive Achievement Awards.

Although unsuccessful at the IAA, the game did receive 10 awards, including five Game of the Year awards, and other awards for its artistic direction and multiplayer gameplay. Half-Life 2: Episode Two won four awards, including one Game of the Year award, and was recognized for excellent, level design, and story. References [ ]. Retrieved June 3, 2008. • ^ Adams, Dan (October 9, 2007).. Retrieved October 10, 2007. Retrieved May 1, 2008.

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External links [ ] •.

October 10, 2007 • Microsoft Windows, Xbox 360 () • •: October 10, 2007 •: October 18, 2007 •: October 25, 2007 • PlayStation 3 • •: November 22, 2007 •: November 23, 2007 •: December 11, 2007 • OS X • • WW: June 10, 2010 • Linux • • WW: February 14, 2013 Mode(s), Team Fortress 2 ( TF2) is a team-based developed and published. It is the sequel to the 1996 Team Fortress for and its 1999 remake,. It was released as part of the video game in October 2007 for and the. A version followed in December 2007. The game was released for Windows as a standalone entry in April 2008, and was updated to support in June 2010 and in February 2013. It is distributed online through Valve's digital retailer, with retail distribution being handled. In Team Fortress 2, players join one of two teams comprising nine, battling in a variety of game modes including and.

The development is led by John Cook and, creators of the original Team Fortress. Announced in 1998, the game once had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in ' annual list among other ignominies. The finished Team Fortress 2 has -like visuals influenced by the art of,, and, and uses Valve's. Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game. Valve continues to release new content, including maps, items and game modes, as well as community-made updates and contributed content. In June 2011, it became, supported by for.

A 'drop system' was also added and refined, allowing free-to-play users to periodically receive game equipment and items by use of a random number generator. Though the game had a unofficial competitive scene for many years, support for official competitive play through and an overhauled casual experience was added in July 2016. A group of RED players attack a BLU base on map 'cp_well' Team Fortress 2 has similar gameplay as previous releases in the series due to its focus around two opposing teams competing for a combat-based objective.

In the game's fiction, the teams are composed of mercenaries hired by two feuding brothers to protect the company assets belonging to one brother while trying to destroy those of the other; the teams are thus represented by the names of these companies: Reliable Excavation & Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team based environment. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. The game was released with six official maps, although over 100 maps have since been included in subsequent updates, including competitive remakes of older maps and community-assembled maps. When players join a level for the first time, an introductory video shows how to complete its objectives.

During matches, the 'Administrator', a woman voiced by, announces various game events over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, in 2008 Valve updated the game to include a server variable that allows up to 32 players. Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life.

Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round. Team Fortress 2 also features numerous 'achievements' for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player.

This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game. This section needs additional citations for. Unsourced material may be challenged and removed. (May 2017) () Team fortress 2 contains many core game modes. These include were the BLU and RED teams fight to steal each other’s (represented in game as a briefcase) and return it to their base. At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player.

The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins. Is a game mode where there are several laid around the typically 3 or 5.

For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team. [ ] Attack/Defend consists of the BLU team attempting to capture all RED teams capture points within a time limit. RED cannot recapture a point after BLU has captured it. [ ] Another core game mode like Attack/Defend is Payload, were BLU team must typically push a cart containing a through all of RED team’s checkpoints within a time limit, and this time limit is extended upon BLU capturing a checkpoint.

The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. King of the Hill is another core game mode, that contains a single control point that can be captured by both RED and BLU teams. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams’ timer to finish counting down wins. There are also several alternate game modes within Team Fortress 2. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins.

Territory Control consists of several capture points spread out across a single map. Like Control Point each point can be captured by either the RED or BLU teams. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the “stage” ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change.

A team wins by capturing all the control points. Special Delivery is like Capture the Flag, but there is only one briefcase that can initially be picked up by either RED or BLU team, upon a team picking up the briefcase the opposing team is now unable to pick the briefcase up until it has stayed on the ground for 45 seconds and returned to its original location. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. [ ] Arena is a special game mode where players do not upon death, and to win must eliminate the enemy team, or after a duration, a capture point opens, that upon capture will win the game. Mannpower is another game mode like Capture the Flag where players have access to a and an assortment of, laid around the map, that give unique abilities.

Player Destruction is a unique game mode where upon a player's death a (varies depending on the map) is dropped. To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see, and gives passive healing to themselves and the teammates around them.

PASS Time is a unique game mode inspired by, developed by,, and. To win each team must score 5 or have the most number of goals at the end of the timer. To score a goal a single ball, the “jack”, can be picked up and thrown. Medieval is a variation on the Attack/Defend game mode where players weapons are limited to all melee weapons and other weapons that fit the medieval theme.

Mann vs Machine (mvm) is a where must defend their base from waves of, that look like all the nine playable classes, and slow-moving carting bombs. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons. The players win upon successfully defending their base from the bomb until the last wave. A payed version of this game mode called “Mann up” is also available where players buy tickets to play “Tours” with the chance to win unique cosmetics and weapon re-skins upon completion. There also exists a Training mode and a Practice mode.

Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players. The Practice mode is just like any other multiplayer match, but only consist of the player and bots.

The number of bots, there difficulty, and the map can all be adjusted to a player’s preference. [ ] Since 2009, there is typically also a Halloween-themed variation on one or more of the above modes during the weeks around the holiday, with maps or modes updated to include themed decorations and often a more difficult challenge to the players. For example, Halloween 2012 included an extremely difficult Mann vs. Machine round involving destroying more than 800 enemy forces. Due to popular demand of the Halloween events, Valve added Full Moon, the ability to play these events on the few days around the throughout the year, and later Eternaween, the ability for players to vote to play the themed-events for a two-hour block at any other time. Classes and characters.

This section needs additional citations for. Unsourced material may be challenged and removed.

(May 2017) () Team Fortress 2 is played, through multiple leagues. The North American league supports a paid Team Fortress 2 league, with $10,080 in prizes for the top teams in 2012. Team Fortress 2 is played competitively in one of three primary game modes: Highlander (nine players per team, one of each class), 6v6 (two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used in certain situations), or 4v4 (one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6). While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers (also known as 'pubs'). Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time. Most teams use a to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams.

Community-run competitive leagues also tend to feature an item banlist, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches. Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve. In February 2016, Valve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking; closed beta testing began that month. Competitive mode was added in the 'Meet Your Match' update, released on July 7, 2016. Ranked matches are played six-vs-six, with players ranked in eighteen tiers based on win/losses and an assessment of their skills. Ranked matchmaking will balance players based on their tiers. A similar matchmaking approach has been added for causal games for matches of 12-vs-12 players.

A separate ranking used for matchmaking in casual games can be increased by experience points earned in-game, scaling with in-match performance. In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 'premium account', which is unlocked by either having bought the game before it went free-to-play, or by having made an in-game item purchase since. Development Origins and early development The original Team Fortress was developed by and John Cook as a free for the 1996 PC game. In 1998, Walker and Cook were employed by, which had just released its first game,.

They and Valve began developing Team Fortress 2 as a standalone retail game using Valve's engine. In 1999, Valve released, a of the original Team Fortress, as a free Half-Life mod. Team Fortress Classic was developed using the publicly available Half-Life as an example to the community and industry of its flexibility. Team Fortress 2 originally featured a modern war visual style In contrast to the original Team Fortress, Valve originally planned Team Fortress 2 to have a aesthetic.

It would feature a command hierarchy including a Commander class, parachute drops over enemy territory, networked voice communication, and numerous other innovations. The Commander class played similarly to a, with the player viewing the game from a bird's-eye perspective and issuing orders to players and AI-controlled soldiers. Team Fortress 2 was first shown at, where Valve showcased new technologies including, which blended animations for smoother, more lifelike movement, and 's multi-resolution mesh technology, which dynamically reduced the detail of distant on-screen elements to improve performance. The game earned several awards including Best Online Game and Best Action Game. In mid-2000, Valve announced that Team Fortress 2 had been delayed for a second time. They attributed the delay to development switching to an in-house engine that is today known as the. Following the announcement, Valve stopped releasing information about Team Fortress 2 and the game entered six years of silent development.

Walker and Cook worked on various other Valve projects; Walker was project lead on and Cook became a developer. Team Fortress 2 became a prominent example of, a long-anticipated game that had seen years of development, and was often mentioned alongside. Walker later stated that Valve had built 'three to four different games' before settling on their final design. Shortly before the release of in 2004, Valve's marketing director Doug Lombardi confirmed that Team Fortress 2 was still in development. Valve reintroduced Team Fortress 2 at the July 2006 EA Summer Showcase event with a drastically different visual design.

Final design. The logo for the in-game company, Mann Co. On June 23, 2011, Valve announced that Team Fortress 2 would become. Unique equipment including weapons and outfits would be available as through the in-game store, tied through Steam. Walker stated that Valve would continue to provide new features and items free. Walker stated that Valve had learned that the more players Team Fortress 2 had, the more value it had for each player.

The move came a week after Valve introduced several third-party free-to-play games to Steam and stated they were working on a new free-to-play game. Within nine months of becoming free to play, Valve reported that revenue from Team Fortress 2 had increased by a factor of twelve. To promote the game, Valve released promotional videos detailing the in-game characters. Shown here is the Scout's video. To promote the game, Valve released a ten-video advertisement series entitled 'Meet the Team' starting in May 2007. Constructed using the game engine and using slightly more detailed character models, the series consists of short videos on individual characters, displaying their personalities and tactics. The videos are usually interspersed with clips of the character in combat in the game.

The manners which these are presented have varied drastically: the first installment, 'Meet the Heavy', depicted an interview with the gun-obsessed Eastern European while 'Meet the Soldier' showed the Soldier giving a misinformed lecture on to a collection of severed heads as if to raw. The videos are generally released through Valve's services, though in one notable exception, the 'Meet the Spy' video was leaked on YouTube during the 'Sniper vs.

Spy' update week. The 'Meet the Team' videos are based on the audition scripts used for the voice actors for each of the classes; the 'Meet the Heavy' scripts is nearly word-for-word a copy of the Heavy's script. More recent videos, such as 'Meet the Sniper', contain more original material. The videos have been used by Valve to help improve the technology for the game, specifically improving the facial animations, as well as a source of new gameplay elements, such as the Heavy's 'Sandvich' or the Sniper's 'Jarate'. The final video in the Meet the Team series, 'Meet the Pyro', was released on June 27, 2012. Newell has stated that Valve is using the 'Meet the Team' shorts as a means of exploring the possibilities of making feature film movies themselves.

He believes that only game developers themselves have the ability to bring the interesting parts of a game to a film, and suggested that this would be the only manner through which a Half-Life-based movie would be made. A fifteen-minute short, titled 'Expiration Date', was released on June 17, 2014. The shorts were made using, which was officially released and has been in open beta as of July 11, 2012.

In more recent major updates to the game, Valve has presented teaser images and online comic books that expand the fictional history of the Team Fortress 2, as part of the expansion of the 'cross-media property', according to Newell. In August 2009, Valve brought aboard American comic writer to teach Valve 'about what it means to have a character and do character development in a comic format, how you do storytelling'. 'Loose Canon', a comic associated with the Engineer Update, establishes the history of RED versus BLU as a result of the last will and testament of Zepheniah Mann in 1890, forcing his two bickering sons Blutarch and Redmond to vie for control of Zepheniah's lands between them; both have engineered ways of maintaining their mortality to the present, waiting to outlast the other while employing separate forces to try to wrest control of the land.

This and other comics also establish other background characters such as Saxton Hale, the CEO of Mann Co., the company that provides the weapons for the two sides and was bequeathed to one of Hale's ancestors by Zepheniah, and the Administrator, the game's announcer, that watches over, encourages the RED/BLU conflict, and keeps each side from winning. The collected comics were published by in Valve Presents: The Sacrifice and Other Steam-Powered Stories, a volume along with other comics created by Valve for and, and released in November 2011.

Cumulative details in updates both in-game and on Valve's sites from 2010 through 2012 were part of a larger preceding the reveal of the Mann vs Machine mode, which was revealed as a co-op mode on August 15, 2012. Valve had provided other promotions to draw players into the game. Valve has held weekends of free play for Team Fortress 2 before the game was made free-to-play. Through various updates, hats and accessories can be worn by any of the classes, giving players an ability to customize the look of their character, and extremely rare hats named 'unusuals' have particle effects attached to it are and are only obtainable through opening ' or trading with other players. New weapons were added in updates to allow the player to choose a loadout that best suit the player. Hats and weapons can be gained as a random drop, through the crafting / trading systems, or via: Limited-edition hats and weapons have been awarded for pre-ordering or gaining in other content from Steam, both from Valve (such as and ) or other third-party games such as,,, or (which features the Heavy class as a character).

According to Robin Walker, Valve introduced these additional hats as an indirect means for players to show status within the game or their affiliation with another game series simply by visual appearance. The Red Pyro, Heavy, and Spy all function as a single playable character in the PC release of. The game's first television ad premiered during the first episode of the fifth season of in June 2013, featuring in-game accessories that were created with the help of. See also: Team Fortress 2 received widespread critical acclaim, with overall scores of 92/100 on. Many reviewers praised the cartoon-styled graphics, and the resulting light-hearted gameplay, and the use of distinct personalities and appearances for the classes impressed a number of critics, with stating that 'until now multiplayer games just haven't had it.'

Similarly, the game modes were received well, described the settings as focusing 'on just simple fun', while several reviewers praised Valve for the map 'Hydro' and its attempts to create a game mode with variety in each map. Additional praise was bestowed on the game's level design, game balance and teamwork promotion.

Team Fortress 2 has received several awards individually for its multiplayer gameplay and its graphical style, as well as having received a number of 'game of the year' awards as part of. Although Team Fortress 2 was well received, its removal of class-specific grenades, a feature of previous Team Fortress incarnations, was controversial amongst reviewers. Expressed some disappointment over this, while conversely, PC Gamer UK approved, stating 'grenades have been removed entirely — thank God'.

Some further criticism came over a variety of issues, such as the lack of extra content such as (although Valve have since added bots in an update ), problems of players finding their way around maps due to the lack of a, and some criticism over the Medic class being too passive and repetitive in his nature. The Medic class has since been re-tooled by Valve, giving it new unlockable weapons and abilities. September 27, 2007.

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